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monitord / monitord / Monitor.cpp
#include <stdio.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/stat.h>
#include <time.h>
#include <iostream>

#include "Monitor.h"
#include "SocketServer.h"
#include "MonitorConfiguration.h"
#include "SocketThreadMonitord.h"

#include "MonitorLogging.h"

#ifdef PLUGINS
#include "plugins/mplugin.h"
#include "PluginThread.h"
#endif
#ifdef WIN32
#include <monitord/win32/MonitorService.h>
#define usleep Sleep
#endif

#include "lua.hpp"

using namespace std ;
#ifdef HAVE_LOG4CXX
using namespace log4cxx;
using namespace log4cxx::helpers;
#endif // HAVE_LOG4CXX
void Monitor::CreateSocketServer(MonitorConfiguration *config)
{
	static SocketServer socketServer(config,0) ;

	static SocketServer fms32ProServer(config,1000) ;
	fms32ProServer.m_ServerModus = SocketThread::fms32pro ;

	static SocketServer crusaderServer(config,2000) ;
	crusaderServer.m_ServerModus = SocketThread::crusader ;

	socketServer.Start() ;
	fms32ProServer.Start() ;
	crusaderServer.Start() ;
}


void Monitor::Initialize (int argc, char *argv[])
{
	m_bWantStop=false;
	if ( memLockCreate( 12345, & s) < 0) {
		ThrowMonitorException("memLockCreate failed") ;
	}

	m_MonitorConfig.ParseCommandline(argc,argv) ;
 	m_MonitorConfig.ReadConfiguration(m_MonitorConfig.m_ConfigFile) ;
	m_MonitorConfig.ParseCommandline(argc,argv) ;
}

void initFileLogging(MonitorConfiguration *config)
{
	bool bConfigureReportingLevel = true;

	if (!(config->m_sLogfile=="screen") && !(config->m_sLogfile=="log4cxx"))
	{
		FILE* pFile = fopen(config->m_sLogfile.c_str(), "a");
		Output2FILE::Stream() = pFile;
		LOG_INFO("monitord restarted - logging with loglevel " << config->m_sLoglevel)
	}
	else if (config->m_sLogfile=="log4cxx") {
		#ifdef HAVE_LOG4CXX
			cout << "using log4cxx for further logging..." << endl;

			if (config->m_sLogConfigurationFile=="") {
				BasicConfigurator::configure();
			}
			else {	
				cout << "using log4cxx configuration file '" << config->m_sLogConfigurationFile << "'" << endl;
				PropertyConfigurator::configure(config->m_sLogConfigurationFile);
			}
			bConfigureReportingLevel = false;
		#else
			LOG_ERROR("log4cxx can not be used. monitord is not compiled --with-log4cxx")
		#endif		
	}
	else {
		LOG_INFO("Logging with loglevel " << config->m_sLoglevel)
	}

	if (bConfigureReportingLevel) {
		FILELog::ReportingLevel() = FILELog::FromString(config->m_sLoglevel);
	}
}

int main(int argc, char** argv)
{
	Monitor m_monitor;
	try {
		m_monitor.Initialize (argc, argv);
		initFileLogging(&m_monitor.m_MonitorConfig) ;
		m_monitor.m_SignalStopped = new MonitorBlockingSignal();
		GlobalDispatcher = new MonitorResultsDispatcher();
	#ifdef WIN32
		/**
		 * Soll als Dienst ausgef�hrt werden ?
		 */

		try
		{
			if (m_monitor.m_MonitorConfig.m_service_uninstall == true) {
				LOG_INFO(PACKAGE_NAME << " wird als Dienst entfernt.")
				/* uninstall service from service control daemon */
				MonitorService *m_MonitorService = new MonitorService(&m_monitor);
				m_MonitorService->UnInstallService();
				delete m_MonitorService;
			} else if (m_monitor.m_MonitorConfig.m_service_install == true) {
				LOG_INFO(PACKAGE_NAME << " wird als Dienst eingerichtet.")
				/* install service in service control daemon */
				MonitorService *m_MonitorService = new MonitorService(&m_monitor);
				m_MonitorService->InstallService();
				delete m_MonitorService ;
			} else {
				if (m_monitor.m_MonitorConfig.m_service_run == true) {
					LOG_INFO(PACKAGE_NAME << " startet als Dienst.")
					/* running monitor as windows service application */
					MonitorService *m_MonitorService = new MonitorService(&m_monitor);
					m_MonitorService->Run ();
					delete m_MonitorService ;
				} else {
	#endif
				/* running monitor as command line application */
				LOG_INFO(PACKAGE_STRING << " READY" )
				cout << PACKAGE_STRING << " running...\r\n";
				if (!(m_monitor.m_MonitorConfig.m_sLogfile == "screen") && !(m_monitor.m_MonitorConfig.m_sLogfile == "log4cxx")) {
					cout << "Logging in Logfiles, keine weiteren Ausgaben hier." << endl;
				}
				m_monitor.MainLoop ();
	#ifdef WIN32
				}
			}
		} catch (MonitorServiceException(err))
		{
			// FIXME: Dienste koennen nicht auf die Console schreiben, da siehe
			// unsichtbar im Hintergrund laufen
			LOG_ERROR(err.what() )
		}
	#endif

	}
	catch (MonitorExitException &err)
	{
		//LOG_INFO(err.what())
		// do nothing
	}
	catch (std::exception &err)
	{
		LOG_ERROR(err.what())
	}
}


void Monitor::MainLoop()
{
	// Soundkarte initialisieren
	InitSndCard() ;

	/********************************************************/


	static SocketServer socketServer(&m_MonitorConfig,m_MonitorConfig.m_socketFilterFileName ,0) ;
	socketServer.Start() ;
	LOG_INFO("monitord socketserver started" )


	static SocketServer fms32ProServer(&m_MonitorConfig,m_MonitorConfig.m_socketFilterFileName ,1000) ;
	fms32ProServer.m_ServerModus=SocketThread::fms32pro ;
	fms32ProServer.Start() ;
	LOG_INFO("fms32pro socketserver started" )

	static SocketServer crusaderServer(&m_MonitorConfig,m_MonitorConfig.m_socketFilterFileName ,2000) ;
	crusaderServer.m_ServerModus=SocketThread::crusader ;
	crusaderServer.Start() ;
	LOG_INFO("crusader socketserver started" )


	/*******************************************************/

	#ifdef PLUGINS
	//GetPluginsManager().loadPlugin("plugins/.libs/libmplugin_mysql-0.dll",NULL);
	GetPluginsManager().loadScriptFilter(m_MonitorConfig.m_pluginFilterFileName) ;
	GetPluginsManager().loadPluginsFromConfigNode(&m_MonitorConfig.m_configDataPlugins);
	LOG_DEBUG("PluginManager started" )
	#endif
	/*********************************************************/

	while (!m_bWantStop)
	{
		/**
		 * Wer sich fragt, wo eigentlich denn die Arbeit gemacht wird:
		 * Die drei SocketServer sind eigenstaendige Threads. Die bedienen
		 * die TCP/IP Verbindungen und laufen unabhaegig.
		 *
		 * Die eigentliche (Ton) Auswertung erfolgt in jeweils einem Thread
		 * pro Soundkarte. Diese Threads werden im InitSndCard gestartet.
		 *
		 * Dann gibt es noch den GlobalDispatcher. Er ist auch ein eigenstaendiger
		 * Thread. Er wird von dem Auswerten mit ResultSets versorgt. Die Auswerter
		 * haben damit Ihren Teil erledigt.
		 * Der Dispatcher verteilt dann die Results an alle Sockets und Plugins (ohne die
		 * Auswerter zu blockieren)
		 *
		 */

		usleep(100);
		// Wie man sieht: hier gibt es im Moment nichts zu tun :-
	}

	LOG_INFO(PACKAGE_NAME << " shutting down..."  )
	StopSndCard() ;

	LOG_INFO("stopping socketserver monitord")
	socketServer.m_bWantStop=true ;
	LOG_INFO("stopping socketserver FMS32")
	fms32ProServer.m_bWantStop=true ;
	LOG_INFO("stopping socketserver Crusader")
	crusaderServer.m_bWantStop=true ;

	usleep(1000) ;
	m_SignalStopped->SetSignal() ;
	usleep(500) ;
	LOG_INFO("all done. " << PACKAGE_NAME << " exiting")
}

void Monitor::InitSndCard()
{
	unsigned int cardnum;
	for (cardnum=0;cardnum<4;cardnum++)
	{
		if (m_MonitorConfig.m_sndConfig[cardnum].iAktiv==1)
		{
			m_sndIn[cardnum] = new CSndPipe();
			LOG_INFO("starting soundcard #" << cardnum)
			m_sndIn[cardnum]->initDecoderModules(cardnum,&m_MonitorConfig) ;
			m_sndIn[cardnum]->m_SoundIn.setDevice(m_MonitorConfig.m_sndConfig[cardnum].sDevice, 22050) ;

			#ifdef PLUGINS
			  m_sndIn[cardnum]->loadPlugins(&m_MonitorConfig, m_MonitorConfig.m_sndConfig[cardnum].configChannel[0],m_MonitorConfig.m_sndConfig[cardnum].configChannel[1]) ;
			#endif
			m_sndIn[cardnum]->m_SoundIn.Start() ;
			LOG_INFO("Soundcard #" << cardnum << " started - complete"  )
		}
	}
}


void Monitor::StopSndCard()
{
	unsigned int cardnum;
	for (cardnum=0;cardnum<4;cardnum++)
	{
		if (m_MonitorConfig.m_sndConfig[cardnum].iAktiv==1)
		{
			LOG_INFO("stopping soundcard# " << cardnum  )
			m_sndIn[cardnum]->m_SoundIn.Stop() ;
			LOG_INFO("soundcard #" << cardnum<< " halted."  )
			delete m_sndIn[cardnum];
		}
	}
}